getyeaxe

You are getting ye axe...

So this game is shaping up not in the way I intended (neptune’s pride + nethack + wordfeud) but I am really enjoying the new concept. More on that later.

For now, here is google app engine in action:

 ‘carlosthedwarf’ has created a new game
(playing as the evil horde*)

Other players can see available games and join them
‘joeyblogs’ is going up against our friend carlos.
Don’t ask me what a Mangler is.
So… there you go. Progress! Just in case someone has this blog set up in a dusty corner of their RSS reader. If I had a nickle for every game development blog that stops updating less than half-way through the project I would be a THOUSANDAIRE!
Moral of the story: if you are lurking, say hi! 
* I’m thinking more these guys than these guys.

JavaScript = Die

Thanks to liberal debugging via Firefox and the firebug plug-in, I have working two-way communication from the browser to the app engine via the channel functionality. I have almost no idea how it works… but it does!

Mostly just for test purposes, I made the same map (in HTML5) click-able and it now dynamically updates (ajax style I guess?) the terrain type at the bottom of the page. Seems a bit slow but at this point I have not done any kind of optimization or testing so no surprises there.
Onwards!

First steps towards ye axe

Google app engine is fun.
JavaScript… not so much.

Here’s what ‘get ye axe’ looks like so far. I’m trying to use the HTML5 canvas element for the front-end since I have no desire to learn flash.

Keep looking…

Not much to look at yet but actually further than I thought I would be at this point. The idea is that a lot of the path-finding and dungeon generation and field of view code that I made for AarrrRL and GnomeSquad will carry over quite easily to the new game. It’s all in python!

You cannot get ye axe

Experimenting with google app engine, and using it to make a game.

The idea is to use this space as a devblog, and track the game through it’s life-cycle. Judging from my previous gaming attempts, this life-cycle will be extremely short.
Here’s the idea:
scribbly ye axe

It’s sort of like the slow-form simple strategy (and backstabbing) of  Neptune’s Pride

Neptune’s Pride

plus the dungeons and random potions and scrolls of nethack

Nethack

plus multi-player tactical gameplay ala shining force, or x-com, or GnomeSquad?? (just throwing it out there!)

Shining Force 2
GnomeSquad

plus the asynchronous nature of mobile games like wordfeud

Wordfeud

Plus… oh hey did I mention the backstabbing? Anyways, that’s it for now. Hopefully this spot will show the game as it progresses from “back of a letter scribble” to “hey this is a cool game you can actually play”. Wish me luck.