Spent some development time beefing up the Cloak and Phasewalk powers. Cloak is fairly straightforward, but I wanted the enemies to react a little better. Instead of immediately giving up, they will move towards your last location. This means you can easily predict their movements and set up traps for them.
Attacking will remove your cloak, but also add +1 damage, which enables you to take out the tougher 2hp enemies relatively quickly — assuming you have a Cloak charge to spare.
Phasewalk has been in since day 1 – I initially added it as a debugging feature so I could walk through walls, and thought it was a pretty fun mechanic. Now it gets a bit more useful. When phased, your attacks won’t do any damage, but enemies can still attack you. Their attacks will pass ‘through’ you and hit anyone behind you.
This works for ranged attacks:
I’ll roll out this version pretty soon. Meanwhile the game is still playable here.