I decided to take a break from the constant Dungeon Dual/RoboCaptain tug-of-war going on in my brain and create a roguelike game for ProcJam. ProcJam was organized by Michael Cook and featured a lot of really interesting talks last weekend.
The result is a procedurally-oriented roguelike game called Precipice.
The terrain is procedurally generated, and the game is infinite — as long as you can stay alive.
It is heavily inspired by Hoplite, DataQueen, and the sidewalks outside of my house:
The gameplay is turn-based but can get frenzied as the ground starts to fall away underneath you. You have access to an array of powers to help you rescue artifacts from a ruined landscape.