I started late Saturday afternoon, got to this point by Sunday. I feel pretty good so far! (The basic engine I already had but I ripped out a lot of the guts)
What is RoboCaptain? The short version:
A tactical shooting-based roguelike with a powerful systems-management sub-game ala the old LucasArts X-Wing/TIE Fighter games.
I like my roguelikes to look like roguelikes so expect mostly-traditional look & feel; nothing crazy except for the power mechanic.
As for why there are monkies… they are leftover from the pirate game I was making they are escaped from the (evil) human science labs!!
Official rec.games.roguelike.dev post here.