Precipice - Sketch to Final Game

One thing that made this ProcJam different from other game jams was the amount of planning I did beforehand. Here’s a sketch of what Precipice looked like before the jam:

And here’s what I ended up with:

Pretty good, I think! Most of the powers are in there. I think when I was designing the game I didn’t realize quite how quickly the abyss would swallow up the entire level. Because of this, certain features like the ground giving way underneath you even while resting (!!!) had to change. The ‘grapple’ ability was just too dangerous to use for adjacent monsters, so I turned it into a Teleport/Swap ability that works from anywhere in the map. This makes for a kind of cool situation where you can get yourself into a really dangerous spot, and then swap with an enemy and watch them fall, while you escape to safety.

Thank you to everyone who has played it so far — I’ve gotten a lot of positive feedback about the game! If you feel like dropping me a line with comments, bugs, suggestions, etc… please feel free!


I decided to take a break from the constant Dungeon Dual/RoboCaptain tug-of-war going on in my brain and create a roguelike game for ProcJam. ProcJam was organized by Michael Cook and featured a lot of really interesting talks last weekend.

The result is a procedurally-oriented roguelike game called Precipice.

The terrain is procedurally generated, and the game is infinite — as long as you can stay alive.

It is heavily inspired by Hoplite, DataQueen, and the sidewalks outside of my house:

The gameplay is turn-based but can get frenzied as the ground starts to fall away underneath you. You have access to an array of powers to help you rescue artifacts from a ruined landscape.

You can play here on, or on my own page.