roguelikedev

All games needs precariously-placed barrels

Of course, every game needs some precariously-placed barrels, and AarrrRL is no exception. One of my must have “extra piratey” features are exploding barrels of gunpowder.
You can also lift barrels by walking into them, and then lower them elsewhere. Eventually I’ll have some way of puncturing the barrels so that you can leave a trail of gunpowder and create insane traps. Avast!!!!

Development Roadmap Update

Merging version 0.1 and 0.2, attempting to use FogBugz to manage features (and bugs!):

VERSION 0.1

  • Message Buffer w/ Scrollable message history screen
  • Fix lighting bug
  • Equipping weapons – sword, pistol
  • Basic on-screen player status
  • Welcome screen
  • Save/Load
  • Reloadable weapons
  • Help Screen
  • Player ship persistance

VERSION 0.2

  • Basic Monster pathfinding
  • Monster info stored in basic SQLite database (I’m attempting to keep as many things data-centric as possible)
  • Basic equipping / unequipping (not just weapons)
  • Basic stats structure (HP, Attack, Defense)
  • Slightly more useful on-screen player status

VERSION 0.3

VERSION 0.4