Initial gameplay coming together

Have been making steady progress on the core gameplay elements of hardpointe. I do feel like the end result is even a little bit.. fun? (Shocking to me most of all)

Here’s a longer-play gif of the game in action, with slightly less-embarrassing colors.

Current feature list:

  • All six initial powers:
    • Shield
    • Heavy Axe
    • Booster/Charge Attack (was originally jet pack?)
    • Cloak
    • Phasewalk (not sure if this one will make the cut)
    • Hack (turn enemies into allies)
  • One-off weapons (take up power slots but limited/non-rechargeable ammo)
  • Various combat effects:
    • Stun
    • Knockback (concussive)
    • EMP blast (in progress)
  • Enemy behaviors:
    • Basic melee
    • Keeps distance (ranged attack)
    • Explodes on death
    • Attacks in packs
    • Uses / recharges shield (in progress)
  • Terrain:
    • Chasms (if knocked into one you or enemies drop to the next level)
  • Combat mechanics:
    • Wall-smash
    • Corpse-tossing (heave enemy remains into other enemies)
  • Items:
    • Grenades (simple damage & effects)
    • Nanotech Cores (effects like acid and health – so far)
Whew. Seems a lot longer when I type it out. Stay tuned. 
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