Hardpointe version 0.3 released

Latest version is now playable in the same spot.

New for version 0.3:

  • start menu, including daily & weekly seed generation
  • revamped the death & victory menus
  • fixed a few menu bugs (especially on death & victory)
  • added occasional monster spawning 
  • added end-game monster setup for the fight back to the surface
  • changed SHIELD power to also have a timed component
  • improved PHASEWALK power so that enemy attacks now go ‘through’ you – and hit other enemies
  • improved CLOAK power to trigger ‘surprise’ attacks (+1 damage) 
  • better handling of ending timed powers (shields, cloak, phasewalk), along with visual animation when they end
  • added a dedicated key (e) for wait only (useful in a few situations when using Space/Action can trigger the ambiguous input menu when you don’t want it to)
  • Shielded enemies now more intelligently turn on their shields
  • fleeing enemies will not run away forever – eventually they will recover and resume hunting
  • better names and descriptions for blasters
  • Added a new kinetic blaster (knockback effect)
  • Made the Archon a bit tougher (can no longer be stunned or hacked)
  • enemies knocked back into walls are briefly stunned (so you can set up wall attacks)
  • added a score stat, although it doesn’t track anything yet
  • fixed targeting bug that made it too easy to throw grenades and wreckage onto yourself

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