PM:theRL has a weird name. And a weird plot. But pretty soon after you start playing it, you figure out what is going on.
Needless to say, PM the RL is a roguelike version of a certain classic arcade game. It is short and to the point. I actually had a lot of fun playing this game. It is pretty nerve-wracking to not be able to see the enemy ghosts at all times. You never know when you are going to turn a corner and run into one of them. Then again, the turn-based nature of roguelikes makes avoiding the ghosts somewhat easier. It’s also pretty excruciating in that often you can KNOW beforehand that you are screwed: e.g. if you are trapped in a corridor with two ghosts and can see that one of them will get to you in less than the number of steps you need to take to get to a side-corridor.
But that is the kind of excruciating that is fun! (Roguelikes might be the only genre where this is an acceptable statement.)
I also like that the author included the right-to-left-side level teleport as in the original game; that was a nice touch.
|OR IS IT???|
PM:theRL is an experimental take on a classic game. In this case, the experiment is a success. Short, fun, and mildly terrifying.