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I quite rather like blogger, actually!

I realize this seems silly considering the number of people that read either blog is somewhere in the single digit range, but I think I will switch back to blogger after a short-lived tumblr experience.

I’ll see what I can do about moving over the Grogue and ‘and what army’ devblog posts. Until then… expect some GRogue updates soon and tons and tons of 2012 7DRL reviews later in March.

Why I Love Nethack

My current game is a great example of why I love nethack. I am playing a healer and I have had really horrible luck with pets dying. What I needed was something… more powerful. Something that could eat those pesky shopkeepers and cross-aligned priests so that I can convert their stupid altars. 
Luckily, I found a polymorph trap. Since I don’t yet have magic resistance this was a lucky find (last time I literally stumbled into it and turned into a queen bee for about 600 turns). As I have yet to find a magic whistle, leash, or any way of controlling my pet, I constructed a rather useful fort of boulders…
Before
After

The greatest part? This was after only my first try.

JavaScript = Die

Thanks to liberal debugging via Firefox and the firebug plug-in, I have working two-way communication from the browser to the app engine via the channel functionality. I have almost no idea how it works… but it does!

Mostly just for test purposes, I made the same map (in HTML5) click-able and it now dynamically updates (ajax style I guess?) the terrain type at the bottom of the page. Seems a bit slow but at this point I have not done any kind of optimization or testing so no surprises there.
Onwards!