In case anyone is still reading here, and not on tumblr, I started an ’11-day Roguelike’, based on pirates. In javascript. An official r.g.r.d post as well!
Also, hi!
In case anyone is still reading here, and not on tumblr, I started an ’11-day Roguelike’, based on pirates. In javascript. An official r.g.r.d post as well!
Also, hi!
Dungeon generation is working nicely thanks to roguebasin.
Of course, I still need to add ye flask.
And yes, the “Eyeball Necklace” is what you think it is.
Unfortunately, a family emergency has put the final nail in the coffin for AarrrRL participating in the first-ever Annual Roguelike Release Party. With the “deadline” looming, I can’t very well release AarrrRL and call it a complete game. It is much more feature-complete than the 7DRL version, and there are a lot of (what I think are) fun “piratey” features, it simply needs more work.
I’ll be releasing a playable beta version in the fall for anyone who is interested in helping me test. Good luck to all of the other AARP participants! I think the Deadline really did help push me towards the finish line — it really does help sharpen your focus and forces you to work down paths that lead to playability and keeps you from delving into never-ending feature “rabbit holes”!
Anyone want to team up for a “Fall Release Party”? 🙂
HF
Ship at sea (watch out for that Kraken)
One of my favorite features so far is being able to visit the deck of your own ship. Makes for a fun & strategically useful “moveable stash” level.
The bad guys put up a fight now. The optimal strategy is to carry as many loaded pistols as possible to the other ship; reloading weapons becomes a time-consuming and dangerous process when enemies are around.