AarrrRL Snapshots

Ship at sea (watch out for that Kraken)

One of my favorite features so far is being able to visit the deck of your own ship. Makes for a fun & strategically useful “moveable stash” level.

The bad guys put up a fight now. The optimal strategy is to carry as many loaded pistols as possible to the other ship; reloading weapons becomes a time-consuming and dangerous process when enemies are around.

All games needs precariously-placed barrels

Of course, every game needs some precariously-placed barrels, and AarrrRL is no exception. One of my must have “extra piratey” features are exploding barrels of gunpowder.
You can also lift barrels by walking into them, and then lower them elsewhere. Eventually I’ll have some way of puncturing the barrels so that you can leave a trail of gunpowder and create insane traps. Avast!!!!

Development Roadmap Update

Merging version 0.1 and 0.2, attempting to use FogBugz to manage features (and bugs!):

VERSION 0.1

  • Message Buffer w/ Scrollable message history screen
  • Fix lighting bug
  • Equipping weapons – sword, pistol
  • Basic on-screen player status
  • Welcome screen
  • Save/Load
  • Reloadable weapons
  • Help Screen
  • Player ship persistance

VERSION 0.2

  • Basic Monster pathfinding
  • Monster info stored in basic SQLite database (I’m attempting to keep as many things data-centric as possible)
  • Basic equipping / unequipping (not just weapons)
  • Basic stats structure (HP, Attack, Defense)
  • Slightly more useful on-screen player status

VERSION 0.3

VERSION 0.4