Before |
After |
The greatest part? This was after only my first try.
Before |
After |
The greatest part? This was after only my first try.
Thanks to liberal debugging via Firefox and the firebug plug-in, I have working two-way communication from the browser to the app engine via the channel functionality. I have almost no idea how it works… but it does!
Google app engine is fun.
JavaScript… not so much.
Here’s what ‘get ye axe’ looks like so far. I’m trying to use the HTML5 canvas element for the front-end since I have no desire to learn flash.
Keep looking… |
Not much to look at yet but actually further than I thought I would be at this point. The idea is that a lot of the path-finding and dungeon generation and field of view code that I made for AarrrRL and GnomeSquad will carry over quite easily to the new game. It’s all in python!
Experimenting with google app engine, and using it to make a game.
scribbly ye axe |
It’s sort of like the slow-form simple strategy (and backstabbing) of Neptune’s Pride…
Neptune’s Pride |
plus the dungeons and random potions and scrolls of nethack…
Nethack |
plus multi-player tactical gameplay ala shining force, or x-com, or GnomeSquad?? (just throwing it out there!)
Shining Force 2 |
GnomeSquad |
plus the asynchronous nature of mobile games like wordfeud…
Wordfeud |
Plus… oh hey did I mention the backstabbing? Anyways, that’s it for now. Hopefully this spot will show the game as it progresses from “back of a letter scribble” to “hey this is a cool game you can actually play”. Wish me luck.
Yeah I am trying out the android blogger app. For… some reasons that I’m sure will come to me later.
Also: new url!
Http://www.heroicfisticuffs.com
Apparently there is no way to add a link in this app?? Laaaame. Switching to tumblr NOW.