Initial gameplay coming together
Have been making steady progress on the core gameplay elements of hardpointe. I do feel like the end result is even a little bit.. fun? (Shocking to me most of all)
Here’s a longer-play gif of the game in action, with slightly less-embarrassing colors.
Current feature list:
- All six initial powers:
- Shield
- Heavy Axe
- Booster/Charge Attack (was originally jet pack?)
- Cloak
- Phasewalk (not sure if this one will make the cut)
- Hack (turn enemies into allies)
- One-off weapons (take up power slots but limited/non-rechargeable ammo)
- Various combat effects:
- Stun
- Knockback (concussive)
- EMP blast (in progress)
- Enemy behaviors:
- Basic melee
- Keeps distance (ranged attack)
- Explodes on death
- Attacks in packs
- Uses / recharges shield (in progress)
- Terrain:
- Chasms (if knocked into one you or enemies drop to the next level)
- Combat mechanics:
- Wall-smash
- Corpse-tossing (heave enemy remains into other enemies)
- Items:
- Grenades (simple damage & effects)
- Nanotech Cores (effects like acid and health – so far)
Whew. Seems a lot longer when I type it out. Stay tuned.