Hardpointe version 0.3 released
Latest version is now playable in the same spot.
New for version 0.3:
- start menu, including daily & weekly seed generation
- revamped the death & victory menus
- fixed a few menu bugs (especially on death & victory)
- added occasional monster spawning
- added end-game monster setup for the fight back to the surface
- changed SHIELD power to also have a timed component
- improved PHASEWALK power so that enemy attacks now go ‘through’ you – and hit other enemies
- improved CLOAK power to trigger ‘surprise’ attacks (+1 damage)
- better handling of ending timed powers (shields, cloak, phasewalk), along with visual animation when they end
- added a dedicated key (e) for wait only (useful in a few situations when using Space/Action can trigger the ambiguous input menu when you don’t want it to)
- Shielded enemies now more intelligently turn on their shields
- fleeing enemies will not run away forever – eventually they will recover and resume hunting
- better names and descriptions for blasters
- Added a new kinetic blaster (knockback effect)
- Made the Archon a bit tougher (can no longer be stunned or hacked)
- enemies knocked back into walls are briefly stunned (so you can set up wall attacks)
- added a score stat, although it doesn’t track anything yet
- fixed targeting bug that made it too easy to throw grenades and wreckage onto yourself