Hardpointe Updates
Slow but steady progress on hardpointe. While trying really hard not to fall into premature optimization, I did find myself running into a common problem that I have with animation and rot.js (javascript in general). One of the comments in that thread was to use postal.js, which seemed like overkill at first but is actually working extremely well.
At this point, the entire game is event driven, which makes inserting animation or other events in between gameplay super easy.
Here’s the latest gameplay, showing one of my favorite attacks, the charge (aka rocket punch). I’m leaving aside decisions on damage aside for now, but probably they will be more lethal.
The overall idea is that the player will not have access to a lot of (direct) ranged attacks. So your best strategy will be to get up close and personal quickly, and then either (a) kill everyone in a few turns (you only have 3 hp or so), or (b) escape.