7DRL 2011 Reviews - Light

Ok, 13 out of 45  7DRLs reviewed. Almost 30%!

If the rest of these games are as good and complete as the ones I have played so far I am in some serious trouble.

On to the next game: Light, by Kaw.

This is another libtcod game! Man, this thing is everywhere. Maybe I should actually sit down and look at using it? Nahhhhh.

First off, Light looks great. As expected from a game called light, it handles lighting really well. The diffusion is great and the independent light sources are amazing. It’s rare to see actual lighted MONSTERS wandering around, casting light as they go. I had to keep from running into the glowbugs because I didn’t want to actually kill them.

All of the lights.

It has a very limited inventory, which normally forces some interesting tactical decisions. However, in Light I didn’t feel like I could give up my light source, and I couldn’t figure out how to drop my tinderbox, so I really only had one ‘spare’ slot for one of the many potions I came across.

The dungeon features were cool. I like pulling switches and jumping down holes and all that.

Unfortunately that is about all I can say about Light. It crashed a few times on my windows machine and I never got past level 3. (I did let the author know, since that is what I would want someone to do for me.)

But finishing any sort of 7DRL that runs is considered an accomplishment in my book, so kudos!


You can find a list of all 7DR L2011 finishers on roguebasin or temple of the roguelike.