Heroic Fisticuffs!

Here's a place where I talk about games, applications, websites, and other things that I make for fun. Mostly roguelikes. And pirates. And robots. Since my domain is hard to spell you probably came here on purpose.

Hardpointe version 0.3 released

Latest version is now playable in the same spot.

New for version 0.3:

  • start menu, including daily & weekly seed generation
  • revamped the death & victory menus
  • fixed a few menu bugs (especially on death & victory)
  • added occasional monster spawning 
  • added end-game monster setup for the fight back to the surface
  • changed SHIELD power to also have a timed component
  • improved PHASEWALK power so that enemy attacks now go 'through' you - and hit other enemies
  • improved CLOAK power to trigger 'surprise' attacks (+1 damage) 
  • better handling of ending timed powers (shields, cloak, phasewalk), along with visual animation when they end
  • added a dedicated key (e) for wait only (useful in a few situations when using Space/Action can trigger the ambiguous input menu when you don't want it to)
  • Shielded enemies now more intelligently turn on their shields
  • fleeing enemies will not run away forever - eventually they will recover and resume hunting
  • better names and descriptions for blasters
  • Added a new kinetic blaster (knockback effect)
  • Made the Archon a bit tougher (can no longer be stunned or hacked)
  • enemies knocked back into walls are briefly stunned (so you can set up wall attacks)
  • added a score stat, although it doesn't track anything yet
  • fixed targeting bug that made it too easy to throw grenades and wreckage onto yourself



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