Heroic Fisticuffs!

Here's a place where I talk about games, applications, websites, and other things that I make for fun. Mostly roguelikes. And pirates. And robots. Since my domain is hard to spell you probably came here on purpose.

Hardpointe ver0.2 is playable

The latest version of hardpointe (I'm called it v0.2) is available to play here.

It's a bit more polished than the first version, with a number of ease-of-play fixes and more varied enemies.

Change log:
  • Screen/font can now be enlarged/shrunk
  • Auto-pickup of items
  • 'Brogue-style' exits that you just walk into (this item and last item are meant to reduce over-reliance on the action key)
  • Removed redundant power install menu
  • No monsters in the starting room (whew)
  • Added fleeing enemies (Skirmisher)
  • Added shielded enemies (they will recharge if they escape): Skirmisher, Centurion
  • Added an EMP grenade that conveniently takes out shields
  • Fixed a bug with level changes caused by dropping through chasms (sometimes)
  • Added a final boss (sort of): The Archon. The only enemy in the game with more than 3 'health' (shields + hit points)
  • Made the asteroid 6 levels
  • Monster count & difficulty level scale better with increasing levels
  • Player starts with the Hack power (fairly OP but I have not done much balancing)
Shielded enemies and the EMP Grenande in action


If you've played it, leave me a comment here, or on /r/roguelikedev. Enjoy.

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