Heroic Fisticuffs!

Here's a place where I talk about games, applications, websites, and other things that I make for fun. Mostly roguelikes. And pirates. And robots. Since my domain is hard to spell you probably came here on purpose.

Precipice!

I decided to take a break from the constant Dungeon Dual/RoboCaptain tug-of-war going on in my brain and create a roguelike game for ProcJam. ProcJam was organized by Michael Cook and featured a lot of really interesting talks last weekend.

The result is a procedurally-oriented roguelike game called Precipice.


The terrain is procedurally generated, and the game is infinite -- as long as you can stay alive.

It is heavily inspired by Hoplite, DataQueen, and the sidewalks outside of my house:


The gameplay is turn-based but can get frenzied as the ground starts to fall away underneath you. You have access to an array of powers to help you rescue artifacts from a ruined landscape.

You can play here on itch.io, or on my own page.



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